Sad Heaven - Road To TI12 Theme (Cinematic Music / Trap)

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(Edited)

Hello Dear Hivers, Hello Aliens!
đź‘˝


YouTube:

Just a week ago, the largest and probably the most significant tournament for the legendary game Dota 2 - The International, ended, this year it surprised me and many in the community with its opening, this enchanting orchestral show, these masterpiece frescoes and the play of light combined with graphics - what a that's madness (in a good sense of the word). Also, for many, the musical work - Road To The International - was a discovery. This music was played during breaks between matches back in the early stages of the group stage of the tournament, and it was at that moment that I heard it and immediately began to look for it, but did not find this music. After talking with some guys, we came to the conclusion that this musical theme was written specifically for the TI12 event - these are always masterpieces of a large scale, I have always been a fan of music sets in Dota 2, but I was more attracted to the sounds associated with the game, such as the characters' lines , ability castes and stuff like that. They were very useful to me in creating my remix of this composition. But first things first ;)

As soon as I had this musical composition, the online neural network kindly agreed to divide the track into 4 tracks namely (melody, vocals, bass and drums), I took only vocals and melody from all the tracks, since I wanted to make the bass myself, according to my ideas which came to my mind when I heard this music for the first time and, in fact, from the moment this idea was born in general. It’s a sin to complain, but the vocals that the neural network cut out turned out to be on a 6 to 10 point scale, forgive the neural network, hehe, but we had to work a lot more on it for a better result, but we have what we have, and we work with what we have. In general, my plans were far-sighted and full of ideas. When I started working on the remix, I started with the bass line, I made my usual deep reese bass that I usually use in my tracks, it very harmoniously complemented the basis of the composition and gave it a richness of sound, I also recorded autoclips on the processing knobs bass signal and processing effects so that it is not of the same type. At this point, I still didn’t know that it would be Trap music, since I stopped at this point for a long time, working on cosmetic edits to what had already been done before. Next, I listened to hundreds of different characters’ lines and sounds in order to choose something, the process was not very fast, since I had to evaluate many different options and choose what to settle on in the end. I want to immediately make a reservation that creating the remix took me a total of 3 days, taking into account all the stages of the creation and listening stages and the endless return to the project in order to fix something, hehe.

It was quite fascinating working with effects, transitions and various sound arcs for this composition, the voices of Dota heroes from which you can compose entire dialogues, processing it all with different effects and creating an atmosphere of music - this is of course very, very interesting and exciting, such sound engineering, Great! This is how my musical Fan Art turned out, Hehe. As they say, we are strengthening the Dota community foundation! Thank you all for your attention, I wish you a good weekend, good health! See you again!


Contacts: đź‘ľ

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Daw: FL-Studio / Ableton Live

Cover: PS / AE

Source: Valve



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2 comments
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I don't know the original song but your remix sounds great!

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(Edited)

Thank you very much for your comment! You can listen to the original version endlessly in the background, a very delightful composition. Thank you again, I really appreciate it!

Original Music:

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