Are Games 'Art'?

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(Edited)

I read a post by @galenkp last night, whose first line was essentially 'Video games a fat waste of time and are little more than just winning points for no reason'.

After commenting a wall of text in defense, I thought it might be interesting for me to write a big butt-hurt retort expanding on that defense lol. Nothing personal - I'll explain at the end why I think such an opinion is totally fine regarding any form of art - I just love to justify my passions.

I am not actually what you might call 'a gamer' by any stretch. I probably play one game every year, if that, these days. But I know value when I see it, and games defined a large part of my upbringing despite generally being too poor to even own any.

I hear Galen's opinion all the time - not everyone has that kind of time in life. But that's just it; I think it comes from a point of view of somebody who either hasn't played games, or has played all the wrong games (Minecraft or whatever).

To me, this is common in a lot of misunderstood mediums. Japanese anime is one victim of mockery, Hell, there are people out there who say 'I don't like music'. This sentence makes literally zero sense to me. The grammar seems all twisted and the letters look foreign.

Probably due to all the blood building up in my eyes after trying to read it.

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And although music obviously holds a special place in my heart, mind and soul, there is something games offer that simply does not and cannot exist in any other form of art. And let me clarify that:

Games are art

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There's your answer to the Title. You may leave.

If not, consider the comment I left @Galenkp (abridged, paraphrased):

There are deep philosophies carved into the landscape and characters within, and they may...leave you feeling empty and fully introspective for days after completion, practically mourning the end of a journey.

I don't see how this is any different, any more a waste of time than the recreation found in music, movies, TV, art, literature, or anything else - in fact, it is often a brilliant blend of the lot.

In Final Fantasy 9, each character is described by a quote...their narrative stories unfolding, teaching the player values of virtue, despair, sorrow, dilemma, arrogance, solitude, indulgence, and devotion:

  • To be forgotten is worse than death
  • How do you prove that you exist?
  • I don't want to be alone anymore
  • You don't need a reason to help people
  • Having sword fealty, must I spend my life in servitude?
  • The only dependable thing about the future is uncertainty

These, to any young adult or adolescent, are potentially life-changing concepts to ponder when fully explored. Games, unlike other media, give you the time and space to reflect upon these philosophies far more than any book or movie. When you complete the game and 'mourn' the ending of the journey, this is no different to staring into space after finishing the last page of a book series.

However, in a game, like Final Fantasy, you may be entrapped for hundreds if not thousands of hours. It becomes a part of your world. Ask anybody who played Final Fantasy 7 for example. It is part of their childhood memories that they find themselves revisiting on YouTube, replaying on emulators or old consoles, just to feel that purity of that experience once again, not as a point of addiction, but reminiscence.

It's hard to realise just how much these games changed our ways of thinking, our personalities, by, for example, following 10 or so character's arcs, one learning to deal with the the feelings of loss and mourning, hopelessness another trying to discover where he came from, what life really means and another with trust issues. These are all real-world problems and obstacles that one must face in real life, told with brilliant dialogue, storytelling, and even better music.

Take a listen to Aerith's Theme on Piano & Violin, and read the comments below:

brb, I got something in my eye

My baby sister took her life after battling with anxiety and depression more than half her life. We used to play FF7 when she was little and loved the epic music and story, she always reminded me of sweet Aerith. We played this at her funeral in her honour 15 days ago. I love you Abigail and will always miss you. I pray you found the peace that you couldn't have here.

This hits a part of me that not much else in this world does. Reminds me of asking my mother if i could buy this game after reading about it. My mother that sadly passed away 2 years after that. I played this game for hundreds, if not thousands of hours. And every time i replay the game, im filled with good memories from when she was still with me and my brothers. Not sadness, just pure happiness. And i now had to go to the bathroom to cry when hearing this. Beautiful, just awesome. Thank you.

My fiancé just surprised me saying that this is the song she wants to walk down the isle too. I almost cried, and I will at the wedding.

My son played this for me ca 6 years ago and now [CENSORING!!]. I played this on his funeral.

This was played at my cousins funeral yesterday. This made me cry an awful lot. It's really early but I can listen back to this with a tear and a smile, because I know that he wouldn't want me to be sad. I miss him a lot.

Just this one song is being played at weddings and funerals around the world, decades after it was composed. An inextricable, perhaps inexplicable connection binds family members, friends, and strangers around the world together under one 4-minute song. This is not only because it is quite simply a beautiful piece of music, but because of what the music was connected to, the story it invokes in ourselves.

Still feel games are a complete waste of time?

Final Fantasy is also famed for its visual beauty, but I wanted to address this through another, more recent game: Elden Ring.

A casual player could play this entire game without really knowing what is going on. You are completely free to fight, collect money and weapons, and end the game completely oblivious to the world around you - and still consider it one of the greatest games in modern history due to its visual artistry. You will feel, to put it simply, that you missed out on something so much greater than you realised. You'll feel a hollow victory, but a great one nonetheless; the character designs, the world, the map, the items, the paintings, the NPC's, even the trees, will make you feel like you've just left the grandest art gallery in London.

Alternatively, you can also pay attention. And when you do this, the game unravels something much, much deeper and profound. So deep that a game seemingly little more than a slashing grind fest turns out to be a story entrenched in complex lore and tragedy that will change your perspective in life for months to follow after completing the game.

Much, if not most of this story is not told through dialogue, but through art. Take this screenshot (nothing special, just one of the first google results):

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On the surface it just looks like a cool city. But between the pixels are a thousand stories to unfold, each connecting to a single, larger cohesive story thousands of years in the making, like an ancient, oversized jigsaw puzzle.

In fact, they hired Game of Throne's George R.R. Martin just to develop the story of the land from 5,000 years before the game even takes place. Everything that occurred then is told within the walls of the ruins, the paintings inside the academy, the rot within the rivers, and the songs being sung by the men driven mad deep within the sewers.

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This, I'm sure you can agree, simply cannot be accomplished in any other artistic medium.

So, when you tell me 'Games are a waste of time', I can, with 100% certainty say that you... haven't played real games. Now, that's understandable in and of itself. In art, I find there is a 90:10 ratio of quality (is that how ratios work?). Whether it's gaming, literature, music or anime, around 90% of it is utter garbage, and this is what most people are exposed to.

But the 10% most us of miss out on because we've been alienated by the shitty 90% more than makes up for the effort it took to find it among that trash. For those who do not take the time, they will die on a hill of dismissal.

Honestly, that's fine, we all do it - I feel the same way about dance, for example. Even the most high-level, perfectly choreographed dances just kind of look like every other dance to me. I feel like there's about 7 different moves that people do in any particular style, and that's all you get over and over again. Good exercise I guess, but that's all I'm willing to acknowledge.

Since I will definitely refuse to ever learn to or watch dance, this is likely the hill I will die on, and gladly so. But I should at least realise that although 90% of dances are objectively garbage (as in, TikTok in entirety), there is 10% out there which may be considered works of genius I just will never be able to grasp.

I could also say the same about DJs (literally just pressing play on an iPod), photographers (please show me more selfies in front of buildings!) and contemporary artists (paint now, justify later).

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I suppose you have to pick and choose what to respect and appreciate.

There are people nowadays, perhaps the majority, who feel books are a waste of time. Those who grew up reading books will consider this a mightily depressing reality while silently screaming at these morons, these mouth-breathers, these phone-scrolling influencers of trash and twerks.

Well, this is how gamers, weebs (such a weeb! probably an incel), and jazz musicians (it's just showing off with no meaning!) feel about us every time we casually dismiss their precious forms of art. They, of course, do the same in return.

This is what having an open mind is really about, I suppose. It's not spending your entire life forcefully pretending to like everything, but to acknowledge that no matter how garbage you think something is, there is a reason to appreciate it.

Except TikTok, of course.

So to answer the title's question, it's not so much that a game is a work of art, but a wonderfully blended collection of both interactive and non-interactive art built of a variety of media, each as important as the last, created by legendary composers and world-class artists. Se should try to appreciate at least 10% of it.



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(Edited)

It’s sort of an age thing for the most part, probably. If your friends are all into something, you tend to go with the flow. Some of the games nowadays are just out of this world, unbelievably intense, and really amazing. That being said, I don't play myself, maybe I’m afraid to get sucked in.

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It definitely depends on the game. To be honest, 'Games' as an umbrella term isn't very helpful at all. The only real similarity between one and another might pretty much only be that it's interactive.

The fact something like League of Legends can get lumped in with something like Elden ring is pretty depressing to me heh. There's games designed to suck you in for decades, others for ten minutes. I'm a mid-level type I suppose.

I like a game with a story, and at least a couple of hundred hours of potential gameplay, but definitely has an 'end'. Like a book you walk around in.

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(Edited)

brb, I got something in my eye

ME TOO. The Aerith theme song stands alone as an incredible piece of music, when you encapsulate the character into that, it brings on another meaning.

Games Are Art

I agree.

Games move like no other medium that is presented on a screen. They're certainly not a waste of time. The next time I see @galenkp in corporeal reality I'll do my best to convince him that games are indeed a deep and meaningful way of telling stories, conveying emotionally deep stories, and are no different than simply reading a choose your own adventure book.

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it brings on another meaning.

Yeah, and I love how it brings unique personal meaning to people all over. Quite wholesome

next time I see @galenkp in corporeal reality I'll do my best to convince him

Haha well, that would be like trying to convince non-musicians that Jazz is a deep and meaningful way of telling stories. It is that, but nobody is going to nod their heads and be converted by it. Nobody has enough time in a given lifetime to experience and enjoy all forms of art, at least not until we figure out downloading stuff into our brains.

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Video Games are definitely an art form. It is a collaborated effort of hundreds of people, developers, artists, musicians, and writers, all to finish a project that is available to anybody interested upon release. Poetry is a type of art, painting is a type of art art, music is a type of art, being able to have vision and create is a type of art, Games are just combining it all and giving control to a player to roam around in the world they have made. Taking a look at the details of any game world will show you how much effort and detail these creators put into their work. Photo modes that allow players to add photography effects/filters are being added to video games because some games look so wonderful that players will venture the landscape taking screen shots or 'Virtual Photography / Game Photography' and share it with others! People have their opinions about 'What is and isn't (X)' but it is difficult to deny the works of a finished group project and the fruits of their labor.

Thanks for sharing your thoughts. It was an interesting read!

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Yeah, although as I stated elsewhere, I hesitate really, to use the term 'games' because come on, we're obviously talking about certain types of games here that are very hard to argue don't have some inherent artistic significance. Other games, such a shitty mobile games designed to make you microtransact for procedurally generated pay to win nonsense or whatever, this is just grifting I guess.

Some popular games are literally just about boosting the serotonin: quick form shooters like PUBG or 10 minute rounds of LOL. They are more like often described: E-sports. I'm generally not a fan of Esports.

I suppose the same can be said for any art form. Photograph? Insta selfies.
Dance? Tiktok
Books? Self-help and get-rich quick, financial advice books.
etc.

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Definitely games are art and if we start to give examples, we would have to write up a long list. Some games affect us so much both visually and, as you mentioned, musically that it is impossible not to be affected by it. 🙏

I want to play some games with deep stories for people who see games as a waste of time and show them how ridiculous the TV series they watch are and how much of a waste of money they are. 🙄 Indeed, when you look at the TV series on TV today, people are watching some cheap and unrefined scenarios. There are very rarely good dramas, especially on national television. But even the simplest indie games can sometimes have a very deep story. I'm not even talking about big producers, like Detroit Become Human. 😮

You have prepared a very nice post @mobbs , I enjoyed reading it very much, congratulations and you inspired me🤗👏

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Thanks for stopping by!

Yeah I feel like TV and movies depend far too much on tropes now. How often do we hear:

Bad guy: 'You and I are the same!'
Good guy: 'I'm nothing like you'

And all the other 50,000 tropes? Not a single episode of TV exists where you can't find a whole list playing out one after another, it's relentless. Some shows are so saturated with them, it's as if the writers had a trope dartboard and just threw darts until they made it to 45 minutes of tropes in random order.

Tropes are everywhere of course, including games, but I don't feel games are dependent on them to exist, and the fact that it's interactive means you get a break from it whenever and however you please, inserting your own style as you go along. It's refreshing!

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Its wild to think that this is a discussion that still needs to be had; games do obviously come from and for a place of entertainment, but as we went from squares and pixels after the Atari and NES into having far more potential for storytelling or just increasingly better presentation with each console generation, there's things that games started offering that transcend beyond the games themselves, like the visuals, music, and stories.

So in a way...games can HAVE many forms of art that are combined to form something unique and interactive. If THAT can't be called art, then I don't know what is.

...Also there's indeed something magic about dances too, as I only know a single "cool" dance move but it never fails to impress whenever I pull it off on a party (lol), but coreographed dances and breakdance stuff in videos is a treat to behold as well with how...well, you wouldn't see yourself doing stuff like that, would you? In a way, games also do show some reflection of skill and stories from players themselves with crazy things they can do in them (like the iconic "Let Me Solo Her" in Elden Ring not only being a madman beating one of the toughest bosses butt-naked...but doing so by breaking in other people's games and then leaving).

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but as we went from squares and pixels after the Atari and NES

This was a pretty interesting period for art too, to be honest. For example when music first got implemented into music, they were so heavily restricted on what they could do, even as 8-bit music came in, they only had four voices to work with, including melody, harmony and rhythm. That kind of forced limitation demands creativity and we ultimately got some extremely catchy yet musically complex compositions - a complexity which took advantage of human psychology by implying certain musical elements heavily enough that they needn't be actually present.

"Let Me Solo Her"

Haha I remember seeing that only after I finished the game. I annoyingly didn't want to fight her and win because I felt I was too over leveled so if I did beat her easily, it would have been wholly unsatisfying. I beat the first part fairly easily and my friend who defeated her said that was the harder part so... I quit out and just finished the game, thinking second playthrough would level the field a bit if I just didn't level anymore.

Then I saw those Let Me Solo Her videos and realised I could have just unequipped shit if I wanted a challenge haha... but I could never go to such lengths.

I suppose that's another thing about art. Any decent art reached beyond just being art: What does art do for us? Gives us a sense of appreciation for a talent, creates a community, debate and controversy. More often than not, it goes political. Games more often than not checks all these boxes, too!

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(Edited)

Nier Automata tells a story in a way a book or movie never could, especially with the final ending credits which had me bawling.

The layers of complexity, beautiful stories and well thought symbolism in JRPGs and anime puts Hollywood to shame.

Even something like Horizon is as good or better than most popular netflix series (way better than anything on Disney lol)

I agree, everything has value, it’s just about whether it’s worth the time investment to us as individuals. I mean there is value to Tiktok too, but the cost of adjusting my life to an addictive endless pit doesn’t seem worth the benefits to me 😆

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Nothing you say is worth listening to until you denounce your previous statement about TikTok having value. Picasso could be revived himself purely to use TikTok and it's still in the negative value range XD

But yeah even though I don't touch tiktok, it's frustrating how I can't escape the word on any given day. As long as I Have ears, I'll never hear the end of it. Gross

puts Hollywood to shame.

Yeah, I guess the main issue is it needs a much bigger commitment than hollywood, and people often just want a break from work by staring mindlessly at a screen for a bit. People with real, busy lives simply can't invest in any significant story that has an addiction factor

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Don’t worry, there was vomit in my throat when I typed that. Tiktok is gross 😆 but I mean, I can find the positive in anything if I try. Tiktok serves as an example of what I don’t want to be doing with my time, and for that I am thankful

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One may ask themselves a question. How could it ever be possible for something to be a waste of time once a lot of valuable time has been invested in it?

Videogames have taught me a lot about scenarios in life. How to deal with them. Even if these scenarios were depicted in complete fantasy realms, there is some reality in it that mirrored my own. Besides, I learned English, and bits of Swedish in one of the early years of my online digital life through MMORPGs. Made friends. Made commitments. Showed loyalty, and learned the value of friendship while having fun, having debates etc. Besides the art aspect, there are so many valuable aspects to me that videos can give.

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