RE: 2-D in 3-D! (Gorillaz) - Making Of & Renders

You are viewing a single comment's thread:

Another great Blender post from you! Btw, is Rigify good enough for serious production use? I and the people I work with have not tried it on our projects, but it looks like it could handle simple up to medium character movement complexity.

I don't rig yet in Blender and I only know how to rig in Maya and some other software that Autodesk decided to "kill". Anyway, I am starting to learn how to rig in Blender by watching YouTube tutorials from this Blender rigging expert named CGDive.

Here is his channel. He has a comprehensive rigging tutorial there, the title is Rigging isn't Scary.



0
0
0.000
2 comments
avatar

Hey thanks! Actually, as an animator, I find rigify very comfortable at times. It works better with high complexity models, and it gives you a freedom to modify every single bone that amuses me. I personally love it and just for fun I have used it in some old models of mine to make animation and rigging practices, and after many failed attempts I eventually mastered how the tool works. It's hard to apply it correctly to any model but once you got the technique it's the most efficient and effective thing ever, truly a time saver specially for projects that need complex animations. There will be times though when making one from scratch is better, I sometimes prefer that because I know what I modelled and how I modelled it so I know how I need to move it.

About the video you showed me, I followed that exact same channel because they have a series specifically about how to use rigify. It's the best rigging tutorial series you'll find for rigify!!

If you want to learn about rigging in blender in general though, I recommend Joey Carlino's videos about it! He's my favorite out there, keeps things simple and best of the best at explaining. Hope this helps you out, good luck in your projects!

0
0
0.000
avatar

Yes, I have just seen CGDive's Rigify tutorial and will try it out soon. And I've also just discovered that Rigify was used in the Blender Studio open movie Sprite Fright. Watch it if you haven't seen it yet. It's a great example of what Rigify is capable of, in the hands of good animators. 😃

I am in training at work and I am learning how to use Substance Painter and another texturing software named Instamat Studio, and that's why I cannot try out other things yet until I am done learning these two software. My boss likes to torture me a lot. 😂

0
0
0.000