Game Support.
With No New Token
There is no doubt to the benefits of having games on the chain. It is a no brainer. We all like to play games. Maybe we do not all like to play the same game. Regardless we play. Play is learning and we all like to learn, it's natural.
There are many things that go to having an active game. 1st the game must be there and then playable. Probably the most important item for a game, is the participants.
Games on the chain are not the same thing as GTO or Formula 1 racing or world of warcraft. The reason at the moment for playing chain games is to get freebies. Something you can then exchange for a financial value. Nothing wrong with that. I think there should be more of it.
That does bring a problem. How can a game just keep giving out free finance and survive. For all of the games. Right back to when Splinterlands came out. I called the creators on value. For the most part my views were dismissed because that would mean not being able to have all the HIVE for themselves. The mere thought of putting something in place to ensure some value for the player, sent the creators in to the shadows. The only reply the market sets values by demand.
To me that is a load of bollox.
@stickupboys This might be a clearer example.
Put the crypto were the words are. That is what is happening now.
Doing this two accounts are used. @cardtrader and @gamesupport. (This account).
Cardtrader account.
Would like to be at and then maintain and grow 25K HP. Supporting delegations should be sent here, @cardtrader.
540 is now in the account as HP. Additional delegations will bring the total voting power over 1800 HP. Not enough to ensure a 0.2 vote level. Additional voting power available will be used to follow the vote and ensure a reward to the account gamesupport.
540 HIVE has been put to @cardtrader account. The purpose to support games on the blockchain. To begin. The @risingstargame has been selected as the pilot game for this project. By the start of October, HP in the account should be at 1,300. This account will grow through curating rewards.
The @cardtrader account does not power down the HP to support the game. The account will vote on @risingstargame posts and follow the votes from the game on a vote trail. This vote is set to a 100% with the mana threshold set at 46%.
Gamesupport account.
50 HP delegated is all there is in this account. It does not essentially need the 50 HP. The account could grow lower with 0 HP start and just some resource credits. This account does not need any more delegations. To support the project send all delegations to the account @cardtrader. The 50 HP delegation to the account is a personal preference.
The vote from this account Gamesupport, will follow the @cardtrader account at 100%. The mana threshold set at 46%.
Again HP from this account will not be powered down on a regular basis. Power down in the future might be an option for other support methods. This would need agreement of those involved in already.
Gamesupport account will generate liquid HBD by posts and comments. A knowledgeable guesstimate is each comment will generate 0.10 in HBD at the current HIVE values. The account will make a comment each day to bring in this HBD.
HBD will grow through the week and once per week be converted to HIVE and used to purchase the cheapest cards on the market.
Process.
@gamesupport generates reward-able actions on the blockchain.
@cardtrader assures this account a vote.
Liquid HBD generated from the actions are exchanged for HIVE and then STARBITS. (Those trading out there STARBITS might get that extra 0.000001 or 0.000002 for their token trade. If they are playing for one they will continue to play for more).
STARBITS are used to purchase the cheapest cards listed on the market. Cards purchased will then be sent to @null, burning the cards.
That's fkn genius. lol
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STOP
Thank you for your amazing support! This was a total (and pleasant) surprise.
I love the part where they buy the cheap marketcards, my website (https://risingstarutils.vexy.host/) uses a database that replicates Rising's NFTS marketcard contract, every day more nfts are being added to the marketplace making the database heavier and obviously taking longer to respond. In one month, we went from 170,000 cards to 250,000.
I will send some HP's to support the cause.
That is the one I used.
Do you have a witness?
For the present, only RS cards will be purchased. Options to help other games can develop if this project proves positive.
https://risingstarutils.vexy.host/cheap By the way, you can buy the cheapest cards from the market from here, I have set a limit of 300, but if necessary I can add more.
Purchase not going through. Starbits stay on the exchange.
I have a thought for you to ponder.
This can be a knock on benefit to you from the project.
In the purchase of the cards you should be getting a kickback. If not you should be. 1 STARBIT in every thousand.
I would like you to think about creating a filter for cards listed with HIVE also. You get your kickback again. 0.01 HIVE for each 10 HIVE spent. Those are just numbers used. Not putting a value limit on your work.
i am aiming to build up a fund for the cards listed in HIVE also.
There is an option to view the filtered options with Hive, however it is rarely used. As I showed in the report I uploaded today, only 3 swap hive and a total of 400m starbits are spent on the page in a month.
Regarding what it doesn't let you buy, maybe you should select the account, it ended up buying the cheapest 300 without any problem.
Will go try again thanks.
What the site takes is 1% of all transactions, which is something that is set in the contract before buying. NFTMart does the same. It can not be modified nor can you put more percentage, the rest goes to Rising Star Game.
I think the site generates about $8-10 a month, enough to keep it in service.
Thanks again :)